World & settlement

Economic Consequence
Generator

One party action.
A changed marketplace.
Winners, costs and stories.

Fantasy illustration of grain arriving at a river market with a delighted baker, shoppers, a thoughtful merchant and a party on the bridge
Individual subscription accessIn Desktop Control Centre

The market reacts

Bring the economic aftermath to play.

Follow the party action through trade, everyday lives and the next visit to market.

A market changed by an action

Grain arrives at a river market as a delighted baker and shoppers gather beside a thoughtful merchant. Give the action a place and an economic aftermath.

Winners, costs and story threads

Prepare the visible market shift, who profits, who pays and how long it lasts. Keep consequences for the party beside two hooks and practical tips.

Fantasy illustration of an empty grain stall, abundant fish, traders inspecting coins, a debt desk and an incoming caravan

Stalls, caravans, coins and debts

Show who profits and who pays.

An empty grain stall stands beside abundant fish, traders inspecting coins, a debt desk and an incoming caravan.

Choose the trade change and its beneficiaries. Connect the marketplace, public reactions and costs to the party action.

What you can prepare

The action. The market. The costs.

Give campaign trade a clear narrative response with details you can revise.

Begin with the action

Name the place and party and describe what the party did. Keep established events at the centre of the economic aftermath.

Choose the scale

Set a stall-level wobble, market stir, real shift in trade, town-wide upheaval, regional shock or economy remade.

Pick the trade change

Explore a shortage, glut, boom, bust, monopoly, new trade route, coin trouble or debts coming due.

Follow who profits

Choose merchants, the underworld, ordinary folk, a rival town, the temple, those in charge, outsiders or nobody clearly benefiting.

Describe the marketplace

Show what the market looks like and what people are saying. Turn a change in trade into a scene the party can visit.

Make the costs visible

Keep who pays beside who profits. Give different people clear consequences instead of treating every outcome as equal.

Connect the party and their purse

Review duration and what the change means for the party when they spend or return. Keep two story hooks and practical tips ready.

Add deeper context

Supply another local event, details to avoid and private Dungeon Master context. Edit the material to suit your campaign.

Save and refine the result

Edit or reroll individual sections, lock favourites and save versions. Reopen library entries, duplicate a result and add tags or notes.

Choose the material to share

Copy, export JSON or print the Dungeon Master account or player-facing market brief. Review the chosen view before sharing.

Fantasy illustration of a group discussing a trade map with wagons, damaged buildings, scales, coins and an hourglass beside a busy harbour

Trade routes, goods and local voices

Prepare the action and its reach.

A group discusses a trade map with wagons, damaged buildings, scales, coins and an hourglass beside a busy harbour.

Name the place and party. Set action, scale and tone, then review the trade change, winners, costs and duration.

Quick setup. Deeper preparation.

Give the market its local context.

Keep established events intact and leave the next response to your players.

Begin with place and party

Put the place name first in its description. Name party members and describe the action whose trade consequences you want to prepare.

Choose scale, tone and trade

Set one of six scales and the tone. Choose what happened to trade and who profits, or let those details fit the result.

Add another local event

Supply campaign context, things to avoid and private Dungeon Master material. Edit the account so it fits the place and the table.

Keep the useful material

Lock useful sections, reroll others and save versions. Reopen a library entry, duplicate a result and retain tags or notes.

Fantasy illustration of a party receiving two sealed letters beside open and guarded sealed warehouses, with a coin dealer and worried customer

Warehouses, a purse and two letters

Give the party threads to follow.

The party receives two sealed letters beside an open stocked warehouse and a guarded, sealed warehouse. A coin dealer sits with a worried customer.

Review who pays, duration and consequences for the party and their purse. Keep two hooks ready for their next visit.

Saved accounts and table references

Keep the market ready for play.

Review the chosen view before sharing it with your group.

Your market account library

Save economic consequences, reopen earlier versions and duplicate a result. Keep tags and notes beside the place, action and market change.

Section-by-section revision

Edit or reroll individual sections and lock the parts you want to keep. Review the account for continuity with established events.

Dungeon Master and player views

Choose complete Dungeon Master material or a player-facing market brief. Private notes and Dungeon Master context are omitted from the player view; review the selected material.

Copy, JSON and print

Copy the chosen account, export JSON or print a table reference. Check details and private context before passing the material to players.

Your desktop and related products

Keep the market beside your campaign tools.

Open products through your account and bring the chosen account to the table.

Artwork illustrates fictional markets and related products, not application screens.

Questions and answers

Know what the market account contains.

Trade changes, costs, saved accounts and audience views at a glance.

What does Economic Consequence Generator prepare?

The economic aftermath of one established party action in one place. Prepare a visible trade change, winners, costs, public reactions, duration and practical story consequences for the party.

How do I begin a result?

Describe the place with its name first, name party members and explain what they did. Choose scale and tone. The result uses the first two party names supplied.

Which trade changes can I explore?

Shortages, gluts, booms, busts, monopolies, new trade routes, coin trouble and debts coming due. Choose who profits or let those details fit the result.

What is included in the account?

Place, party, action, reach and tone; trade change, who profits, marketplace and public reactions; who pays, duration and meaning for the party and their purse; two hooks, two practical tips and a private Dungeon Master note.

Can I save, revise and share market accounts?

Save library entries and versions, reopen earlier material, duplicate results and keep tags or notes. Edit or reroll individual sections and lock favourites. Copy, export JSON or print a chosen view. The player brief omits private notes and Dungeon Master context; review the selected material before sharing.

How do I access Economic Consequence Generator?

Open the Generators collection in Desktop Control Centre on Windows through your VISINVOKE account. Review individual subscription access and current pricing in your account. A free account is separate from paid generator access.

Illustration of a desktop workspace connected to documents, devices and a personal collection

Continue in VISINVOKE

Your account. Your campaign tools.

Create a free VISINVOKE account or sign in to your existing account. Get Desktop Control Centre through your account installer page.

Open the Generators collection on Windows. Review current subscription and access details in your account.